There is something thrilling about creating an end-of-dungeon mini-boss, but it isn't easy. How difficult should it be? can it be exploited? What unique quirk should it have. Is it fun? Well, some of this week I've been working on such a mini-boss. A magical golem with 3 attacks: punch, rock throw, and an AOE lightning style spell. The AOE is the most devastating as it can get you even when hidden behind pillars. To make it easier, I added floor tiles that negate the spell, but getting to them when he begins charging up the spell is still pretty challenging.
You can see my work so far in a video I've posted below. There is still much to do and it will probably change a lot before launch, but hopefully it'll show the sort of end-of-dungeon boss you can expect.